The first thing I would like to review is episodic interactive drama video game called Life Is Strange. Life Is Strange follows the story of Max Caulfield, a photography student who discovers that she has the ability to alter time, thus giving her an option to live through situations in life twice with different outcomes ie the butterfly effect. For a long time I've always wanted to make a film that revolved around interactivity and choice, and after seeing this game, I felt the way the story was delivered could be replicated in style and engagement with the viewer . It's a nice change watching a film and having control of its destiny, the outcome of the film will be your ending as you chose that path and for me that makes the viewing of an interactive film a lot more personal. The game itself is very stylised and has a great sound track. The cut scenes are shot like a movie so it's as if you're watching one long movie. A lot of the time you immerse yourself in the atmosphere of your surroundings, even though a lot might not be happening. The sleepiness of Arcadia Bay mirrors Max's personality and as the story progresses and things get weirder in Arcadia Bay, so does Max's life. However one thing I think lets this game down somewhat is the dialogue. There are some really lovely tender moments in it and some dramatic elements that make your heart drop, but general chit chat between characters can come off as not real or genuine, which takes you out of the game slightly. They make up for it though with the music, visual style, and the wow moments when something major happens in one of the episodes. It is a throughly entertaining game and has certainly helped me get my creative juices following for my project.




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